About me

Welcome. I’m a 3D generalist with experience in both film and game development. I can model and rig assets, set up a shot’s composition and and animate scenes. Characters, creatures, props, and effects. I’ve done a bunch. If those assets need to be in a game engine then I can optimize for it and even script them to behave as needed. My main tools are Blender, Davinci Resolve, and Godot and I have experience in Maya, Premiere, Unreal, and Photoshop.